Hey there,
i have a Proxy and want to animate the material in the plugin. This works great for scrubbing the timeline, but as soon as i hit render animation the material disappears. I will add a sample scene later.
Material input of Proxy doesn't work for Animation
Moderator: face_off
I don't think you can edit the Octane material for an ORBX proxy in the plugin (this can only be done in the ORBX itself), so animating materials in this fashion is not going to be easy. You would need to have the material animation inside the ORBX used as the proxy.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
That's not true actually. I guess you've forgotten about thisface_off wrote:I don't think you can edit the Octane material for an ORBX proxy in the plugin (this can only be done in the ORBX itself)

You added a feature to the plugin a while ago (Mesh > "Add Material Pins" button).
That will add any "material in" nodes from the ORBX to the Modo mesh, allowing you to connect materials from Modo's schematic.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Yes - you are right!funk wrote:That's not true actually. I guess you've forgotten about thisface_off wrote:I don't think you can edit the Octane material for an ORBX proxy in the plugin (this can only be done in the ORBX itself)
You added a feature to the plugin a while ago (Mesh > "Add Material Pins" button).
That will add any "material in" nodes from the ORBX to the Modo mesh, allowing you to connect materials from Modo's schematic.
Code: Select all
2019.1.4.155
- Added the Add Material Pins button to the Octane Mesh properties. This adds any Material In pins from the ORBX file to the Proxy Mesh schematic node, so you can specify the Octane material in the Schematic. This Mesh item must be on a Schematic Workspace, and that Workspace must be selected and visible.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Sometimes i wonder, if my english is so bad that i don't get my point across 
Yes, i used this feature and it works great for stills, but in my case i want to render an animation. So as soon as i hit render animation the material disappears.

Yes, i used this feature and it works great for stills, but in my case i want to render an animation. So as soon as i hit render animation the material disappears.
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
By the way the "Material In" Nodes always need to get the " " between Material and In removed, because the Plugin does not allow spaces in the Nodes name
This sounds like a bug in the plugin. I will try to resolve it in the next release.Hesekiel2517 wrote:Sometimes i wonder, if my english is so bad that i don't get my point across
Yes, i used this feature and it works great for stills, but in my case i want to render an animation. So as soon as i hit render animation the material disappears.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question