Working on the headlights specifically for now. Model was purchased.
The headlights seem troublesome, I exported them as area lights which got turned into diffuse material to which I added "texture emission, though it doesn't seem to be lighting the area inside the glass "dome". The backside of the dome is a mirror like glossy material, it doesn't seem like it's picking up on any of the light emission and i have 50 tiny white dots instead.
And then on the backside it looks even weirder, the red from the tailights don't look correct at all.
Audi A8 generic car render
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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- tehfailsafe
- Posts: 229
- Joined: Sun Nov 07, 2010 9:27 pm
I think this is the same v5 problem that has been reported numerous times. At the moment, light cannot travel through objects. Do a forum search for a more in depth answer.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Nice model by the way. If I had to say anything, the creases (bonnet, wings) look a little bit severe. Maybe the A8 really has creases which are so sharp, I don't know.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
Thats incorrect.steveps3 wrote:I think this is the same v5 problem that has been reported numerous times. At the moment, light cannot travel through objects. Do a forum search for a more in depth answer.
Light can travel through objects when you use pathtracing.
Also without roughness...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Ok, here is my second attempt.
your lights are facing outwards. The light coming from the light will also travel outwards (out the front of the headlamp). Unless the inside of the headlamp had a degree of specularity then none of the light will bounce back onto the back of the headlamp. You need some method of getting light to the back of the headlamp before you will see it there.
As you can tell, I have a way with technical terms.
your lights are facing outwards. The light coming from the light will also travel outwards (out the front of the headlamp). Unless the inside of the headlamp had a degree of specularity then none of the light will bounce back onto the back of the headlamp. You need some method of getting light to the back of the headlamp before you will see it there.
As you can tell, I have a way with technical terms.
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)