
How?!Be aware that now the plugin can update the scene even while working with objects without a constant topology.
Moderator: juanjgon
How?!Be aware that now the plugin can update the scene even while working with objects without a constant topology.
It is automatic if you enable the option to update the mesh deformations or the instances.Fake Pilot wrote:Can't remember doing a scene that works without Full scene reload mode?![]()
How?!Be aware that now the plugin can update the scene even while working with objects without a constant topology.
Are you using the Octane X PR7 (Big Sur) plugin builds that you can download from your licenses web page?Fake Pilot wrote:Aah! I tried it now, but same as with the C4D version, it just crashes the 3D Software before it starts up.
Upgraded to Big Sur 11.2 today, tried again. Still crashes.
Have you tried to use a normal map?seriawp wrote:Hello.
Tell me please, it possible to render shader "space normal pass" in specular material?
https://i.imgur.com/iWdnnfZ.png
https://i.imgur.com/4UowXF1.png
For geometry getting distortion from IOR. I'm not even talking about blur from the Roughness parameter
I think there is no such possibility, but I just wanted to clarify