Displacement from attribute?

Houdini Integrated Plugin

Moderator: juanjgon

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Stomper
Licensed Customer
Posts: 3
Joined: Thu Jul 20, 2017 9:11 pm

Hi, I’ve created a noise displacement in the point vop in sop and the result is that I have a high poly mesh with good detail. Now I’m trying to have an attribute from that point vop and used it in the shader on the low poly mesh. I really like displacement from point vop but It requires a very dense mesh and based only on points. I’ve used Octane/Redshift for render it. Maybe the only way is that I should bake it? I’m looking for solution based on attributes. Thank you in advance for your hints.
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

We were talking about this in this topic:
viewtopic.php?f=101&t=75165

In short: I think that the displacement from a vertex attribute is not possible right now, but you could bake the displacement in a COP node and use this raster image as displacement.

Hope it helps,
-Juanjo
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