Hello all.
Is there a way to achieve procedurally generated texture shapes, as SQUARE, CIRCLE, TRIANGLE, PENTAGON or ELSE?
Stuff that is possible to do in Substance Designer through mathematical nodes and shape nodes.
If not, will that be implemented sometime along in the development?
As using image texture (jpg png tiff etc...) in the workflow saturates the memory pretty fast, and cuts resolution in close ups, I was looking into the procedural Octane textures.
But it looks very limited to some noises and checkers.
I tried to create on a simple polygon plane a simple square with white borders, using checkers... But I'm hitting a wall.
I think maybe with OSL texture that will be possible.
But I can't find any simple tutorial or guide about the OSL thing.
tnx all for reading
Procedural geometric shapes
Moderator: JimStar
Hi Phil,philipni wrote:Hello all.
Is there a way to achieve procedurally generated texture shapes, as SQUARE, CIRCLE, TRIANGLE, PENTAGON or ELSE?
Stuff that is possible to do in Substance Designer through mathematical nodes and shape nodes.
If not, will that be implemented sometime along in the development?
As using image texture (jpg png tiff etc...) in the workflow saturates the memory pretty fast, and cuts resolution in close ups, I was looking into the procedural Octane textures.
But it looks very limited to some noises and checkers.
I tried to create on a simple polygon plane a simple square with white borders, using checkers... But I'm hitting a wall.
I think maybe with OSL texture that will be possible.
But I can't find any simple tutorial or guide about the OSL thing.
tnx all for reading
Thank you so much for the post.
Would you please try the attached sample file and let us know if it works?
It looks like the OSL texture works better using OFM ORBX material.
cheers
Kind Regards
bk3d
bk3d
@Bk
thank you! I'll try today and will let you know how it goes.
PS:
I'm not a programmer, but from what I saw playin a little bit around with OSL it looks like a completely possible solution to create a set of tools to be integrated in octane, to create procedural nodes like in Substance Designer. (I could be wrong)
thank you! I'll try today and will let you know how it goes.
PS:
I'm not a programmer, but from what I saw playin a little bit around with OSL it looks like a completely possible solution to create a set of tools to be integrated in octane, to create procedural nodes like in Substance Designer. (I could be wrong)
I send you all my gratitude BK!BK wrote:..........
Hi Phil,
Thank you so much for the post.
Would you please try the attached sample file and let us know if it works?
It looks like the OSL texture works better using OFM ORBX material.
cheers
Your OSL shader work's marvels.
I really see all this OSL development that was completely obscure to me as a new way to bring Substance Designer like functionalities to Octane. Really nice.
Big tnx
Hi,
that sounds super interesting,
I don't have Maya installed on my machine, Could you share the osl files only ? please.
thank you in advance
that sounds super interesting,
I don't have Maya installed on my machine, Could you share the osl files only ? please.
thank you in advance
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
thank you for the answer, but it is a Maya file that I cannot open because the software is not installed on my machine.philipni wrote: Second reply in this post from BK
Zip file?
Can you just copy me the .osl codes?
thank you in advance
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Ha... I'm sorry I don't know how to do it.pxlntwrk wrote:thank you for the answer, but it is a Maya file that I cannot open because the software is not installed on my machine.philipni wrote: Second reply in this post from BK
Zip file?
Can you just copy me the .osl codes?
thank you in advance
The easiest would be for BK to post it.
OK thanks a lot,
hoping that BK will read these lines ...
thanks
hoping that BK will read these lines ...
thanks
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
philipni wrote:I send you all my gratitude BK!BK wrote:..........
Hi Phil,
Thank you so much for the post.
Would you please try the attached sample file and let us know if it works?
It looks like the OSL texture works better using OFM ORBX material.
cheers
Your OSL shader work's marvels.
I really see all this OSL development that was completely obscure to me as a new way to bring Substance Designer like functionalities to Octane. Really nice.
Big tnx
Hi Phil,
Thank you so much for creating this post!
We are happy to hear it worked

cheers
Kind Regards
bk3d
bk3d