This is a beta release of the OctaneRender™ 2020.2 for Houdini™ plugin compiled with the Octane 2020.2 RC7 core. This 2020.2.0.2 release is available for the latest Houdini 17.5/18.0/18.5 production builds on Windows x64, Linux gcc6.3.1 and MacOS 10.12.
Make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux to use this version. No driver updates are required for macOS 10.13 (CUDA).
As with all experimental builds, we advise not to use this release for production purposes. We can't guarantee that scenes saved with this version will be compatible in future releases, and we anticipate there being several maintenance releases.
New features
To learn more about the new features and improvements of OctaneRender 2020.2, please check out the 2020.2 XB1 release post, but this is a quick list of the main new features that have been added.
- Improved RTX performance.
- Fast Spectral Nested Dielectrics.
- Denoiser support for the new NVIDIA Ampere devices.
- ACEScg and filmic processing. New color options available in the Octane ROP node.
- OpenColorIO Management, Display and Export (OCIO profile). Configured from the "OCIO" environment variable.
- OpenColorIOColor graph nodes. Look, Profile and View nodes
- Integrated multi-scatter from volumes or surfaces. Available in the Octane OBJ spare parameters.
- User generated compositor AOV passes for combining render and light passes in full a compositor node graph.
- Null material.
- Spotlight texture.
- New ray type, texture composite and channel tools shader nodes.
- Improved color correction node.
- New chaos texture node.
Release 2020.2.0.2 Enterprise subscription license
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
https://render.otoy.com/customerdownloa ... rprise.zip
Release 2020.2.0.2 Studio subscription license
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
https://render.otoy.com/customerdownloa ... studio.zip
Standalone 2020.2.0 RC7 version for the network rendering nodes
viewtopic.php?f=33&t=76774
Release Notes
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RELEASE 2020.2.0.2
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* PLUGIN FEATURES AND FIXES:
- Added new H18.5.462 plugin build.
- Fixed a problem affecting all the nodes including underscores in the pin names (displacement, kernels, postprocessing, etc.)
- Added the new "Octane_enableNetworkRendering" and "Octane_disableNetworkRendering" hscript commands to control the network rendering state.
- Network rendering enabled automatically when the plugin is loaded from hython.
- Added support for packed geo instancing (SOP level packed geo instances, enabled from the Octane OBJ spare parameters).
* OCTANE 2020.2 RC7 FEATURES AND BUGS FIXED:
- The composite texture and AOV nodes have the inputs of their layers grouped in a separate layer node.
- The priority range for nested dielectrics is now [-100 .. 100].
- Improved the performance of changing non-image inputs of the chaos texture node.
- Any error messages collected during startup are logged before Octane is stopped.
- Improved error message if an OCIO tranformation can't be generated.
- OSL Ng is now returning the non-interpolated normal for triangles - calculated from the geometry. To get the interpolated vertex/smooth normal you can use getAttribute("hit:smooth-normal", ...).
- Fixed crash when a CUDA error happens during denoising (see viewtopic.php?p=394386#p394386).
- Fixed a crash caused by a specific combination of empty texture and material pins.
- Fixed denoiser crash on Maxwell GPUs.
- Fixed CUDA failure when peer-to-peer rendering is enabled and you stop+start rendering (see viewtopic.php?p=395065#p395065) or toggle RTX while rendering.
- Fixed filter pass not rendering anything for hair material and universal material's specular transmission + diffuse reflection layer (see viewtopic.php?p=394519#p394519).
- Fixed artefacts around objects inside glass if nested dielectrics and dispersion are enabled (see viewtopic.php?p=394893#p394893).
- Fixed thin wall materials rendering incorrectly when sitting inside a specular material (see viewtopic.php?p=395013#p395013).
- Fixed a renderer stall caused by not always adding an extra blank material name when needed when loading an animated Alembic file and using an importance sampled environment.
- Fixed that the dirt radius map often doesn't work/update.
- Fixed too dark shadows of large emitters behind glass with fake shadows enabled.
- Fixed a bug where auto bump map is not applied properly on all geometries (see viewtopic.php?p=394971#p394971).
- Fixed incorrect update of the texture displacement offset in the compiled geometry data.
- Fixed missing update of internal auto bump map resolution.
- Fixed slow down in scenes with planes that have a shadow catcher material.
- Fixed bug that caused the AO texture of the direct light kernel to get ignored in the very first rendering.
- Fixed loading of EXR files with no default layer. In that case we fall back to the first layer stored in the EXR file.
- Fixed hang in the network render master when the heartbeat of a daemon connection stops / times out.
Happy rendering,
Your OTOY Team