Adapt to camera view resolution?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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pegot
Licensed Customer
Posts: 938
Joined: Mon Nov 07, 2011 3:44 am

Can someone explain this setting?

I made a camera animation using Universal’s Fish Eye camera. But the animation is not rendering the way it does in the view port. When I click ‘Adapt to camera resolution’ the view port and final render do match up. However, that animation is different and not what I wanted. How can I get what I am seeing originally in my view port to final render (without ‘Adapt to camera view resolution’)? Or is it necessary for me to redo my animation with ‘Adapt to camera view’ set to begin with?
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linograndiotoy
OctaneRender Team
Posts: 1378
Joined: Thu Feb 01, 2018 7:10 pm

Yes, it's important to animate with Adapt on.
pegot
Licensed Customer
Posts: 938
Joined: Mon Nov 07, 2011 3:44 am

Yes, thanks. Learned the hard way :)
Win 10 - AMD Ryzen 9 5950X
MB: ASRock X570 Creator
PSU: 1600w EVGA
5090 MSI Suprim WC
3090 ASUS Tuff
linograndiotoy
OctaneRender Team
Posts: 1378
Joined: Thu Feb 01, 2018 7:10 pm

Yeah, sorry about that!
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