Can someone explain this setting?
I made a camera animation using Universal’s Fish Eye camera. But the animation is not rendering the way it does in the view port. When I click ‘Adapt to camera resolution’ the view port and final render do match up. However, that animation is different and not what I wanted. How can I get what I am seeing originally in my view port to final render (without ‘Adapt to camera view resolution’)? Or is it necessary for me to redo my animation with ‘Adapt to camera view’ set to begin with?
Adapt to camera view resolution?
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Yes, it's important to animate with Adapt on.
Yes, thanks. Learned the hard way 

Win 10
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Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)