How to set Universal Camera to Fish Eye?

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

On camera after selecting "Used as Universal Camera" how do I get Octane Blender to use a Fish Eye camera? In Stand Alone there is a further camera mode where you can select various types (Fish Eye, Equirectangular, etc..). I don't see that in Octane Blender - the Universal camera defaults to Thin Lens and I can't see how to activate the other modes.
UniversalCamera-CameraMode.jpg
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

Never mind, found answer here:
viewtopic.php?f=114&t=75360&p=386678&hi ... ra#p386678

We really need updated documentation guys...
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
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