NEW: Octane X - is finally here! [MEGA FAQ THREAD]

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Jedi_blade
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joenyc wrote:What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?
One is a full release and the other, well experimental. Or in Development. I do not know if that is it but one works and one does not.
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Goldorak
OctaneRender Team
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Jedi_blade wrote:
joenyc wrote:What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?
One is a full release and the other, well experimental. Or in Development. I do not know if that is it but one works and one does not.
Octane X is a superset of the current CUDA stable release (2020.1.5) with some key 2021 features (including major memory improvements) not yet ported to 2020.x CUDA (even in 2020.2 which is a CUDA only interm build coming this month ahead of moving to 2021 releases).

Starting with Octane 2021.1 , we are planning to have both Octane X 2021.1 (Metal) and OctaneRender 2021.1 (CUDA) releases and features updated in tandem.
joenyc
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Thank you, that’s very helpful!
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Jedi_blade
Licensed Customer
Posts: 34
Joined: Fri Jun 05, 2020 5:26 am
Location: Iowa/Illinois

Goldorak wrote:
Jedi_blade wrote:
joenyc wrote:What is the relationship between Octane X and Octane 2020.2. When are the feature sets expected to converge? It seemed that Octane X was slightly ahead for a while and now 2020.2 seems to have newer features that X doesn't. I've asked a similar question before, but the roadmap is still very unclear to me. Will all be unified under an OctaneRender 2021 release?
One is a full release and the other, well experimental. Or in Development. I do not know if that is it but one works and one does not.
Octane X is a superset of the current CUDA stable release (2020.1.5) with some key 2021 features (including major memory improvements) not yet ported to 2020.x CUDA (even in 2020.2 which is a CUDA only interm build coming this month ahead of moving to 2021 releases).

Starting with Octane 2021.1 , we are planning to have both Octane X 2021.1 (Metal) and OctaneRender 2021.1 (CUDA) releases and features updated in tandem.
Any news on a new update. Octane X loves to forget I have an active sub and crash until I start C4D again, load up the scene and pray it reads.
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Weezer
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Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

I just want the current denoising problem sorted.
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cjadams
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Joined: Sun Oct 18, 2015 2:27 pm

Any reason we can't update to latest beta? 11.2 beta 2?
Jedi_blade
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Location: Iowa/Illinois

julienm wrote:
Jedi_blade wrote:Are they working on Octane X. There is a giant ad on the front page and it says stable, but as I just found out in the Lights, Camera, and Render Class, the Octane X version is not holding up for people with the most powerful setups. What is happening with this, why is so bad. By listing it as stable it seems like OTOY is saying good luck but we do not care that you're paying for something that does not work. I get it is not easy but it would be easy to list what it has in development. Apple pushed this as a big deal to get people to buy their Mac Pro, I feel like they tricked me.
Same here, love the course, but my set up crashes constantly on the smallest of things, like adding a texture, scaling textures, turning on a normal map, camera angle update...It is quite frustrating and I am considering leaving the course if I can't get further with the lessons...
Hey man, so funny story. The class assets for Lights, Camera, and Render," all the week 1 assets are full of instances that are set to "instances" instead of "Render Instance." I assumed they would be set to render instance and did not check. When we had those switchback, and there were a lot for my scene, it stopped crashing nearly as much. It is not completely stable as the denoiser and upsample does not work but I was able to kind of finish the assignment. I still had issues seeing live render updates. When I push render it waits about 10-20 minutes before I can see any changes, but it got me through.
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96 GB 2933 MHz DDR4
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Jedi_blade
Licensed Customer
Posts: 34
Joined: Fri Jun 05, 2020 5:26 am
Location: Iowa/Illinois

Weezer wrote:I just want the current denoising problem sorted.
That would be beast. I think I read the updates to 2021 with happen with both PC and Mac.
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shookstudio
Posts: 2
Joined: Wed Dec 11, 2019 1:35 pm

Weezer wrote:I just want the current denoising problem sorted.
Honestly, same... Hopefully they fix this problem and the crashes soon, because right now it's very unusable.
Weezer
Licensed Customer
Posts: 376
Joined: Tue Dec 04, 2012 10:08 am

Wish they'd hurry up. Fed up of paying full price for beta software.
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