Hi. I'm considering moving from Daz to Blender due to Daz's severe animation constraints. I already have all my Daz assets that I use already converted to Octane materials. I'm unsure how to import octane orbx file into Blender so that I wouldn't have to redo all of the materials on my assets.
In Blender, I was able to create a mesh, create materials for it with Octane, then export both the mesh and the material orbx to Daz. Import the orb into Daz, assign it to the imported mesh and continue working. Is this sort of workflow not possible in reverse from Daz to Blender?
Thank you.
Octane Daz to Octane Blender. Import ORBX material help?
Sure you can. Export your materials to a Local database materials folder, then in Blender import them using Octane Local database window that is located in Window menu. The path to the Database folder can be set in Octane add-on preferences.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
You can also export mats only in the DAZ addon's system screen..
then place that orbx file in the local DB folder..
Problem is clicking import on the local DB in blender will only import a few mats but not all.
So the kind request to Otoy is if the blender-addon could get better multi material from orbx import
then place that orbx file in the local DB folder..
Problem is clicking import on the local DB in blender will only import a few mats but not all.
So the kind request to Otoy is if the blender-addon could get better multi material from orbx import

- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Not sure that's something possible to be implemented, since for ORBX material import we're linked and "constrained" by the way LocalDB works in Standalone.