I need to render z-depth for my volumes. I created a fogy and smokey environments for my client and it will be comp in Nuke. Compositing team asking me to render a z-depth. I know volume couldnt generate a z-depth on info channels. But when i select volume z-depth back and front, it rendering completely black. I'm using octane volume for general haze and VDB loader for smokes. I couldnt find any info about these render passes so i'm stuck

Thank you.