Octane 1.23-v6

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Chris
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Hawker wrote:the 1.23v6 looks like more difficult to make than the dev would think.

how i am looking forward to have an octane render bound to maya by a renderman rib system..! (half kidding)

radiance i think tht some examples of rendered pictures with the new algorithm (even in pre-v0.1-alpha version) would be great for make us wait.
Heres an example from the new rendering algorithm:

Image

Satisfied?
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Elvissuperstar007
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how something looks weird!
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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arqrdl
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Thanks Zay, but it seems no to be related with those parameters...when i rendered a day scene with 2.2 stable version, it goes right, but....when i set up a night scene with 2.2 v5 and material emitter, it crashed....
Can i upload my scene so you or someone else can do some test? It's about 30Mb...Thanks :)
colin
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satisfied?

sweet baby jesus!

now give me those alpha channels and i'll go get myself an octane tattoo...
Windows7, QuadCore, 8GB RAM, GeForce 480, Cinema4D R12
gristle
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Got some odd ghosting going on in a few areas? Or is that just my PC eyes...
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
arqrdl
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Hi Zey, it's seems you were right about opacity, there seems to be something wrong about it that makes my PC frezze. I did some tests, toke off all opacity images and it's rendering fine now. I readed in one post that maybe there's a trouble with the value opacity "gamma". I'll continue doing some test :P
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Chris
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gristle wrote:Got some odd ghosting going on in a few areas? Or is that just my PC eyes...
I can quote Radiance on that question:
I was working on our tonemapper, and there's was a little rounding bug in it that causes all pixels to be half a pixel to the right and down directions on the film. That would explain the weird blurring/doubling.
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Chris
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colin wrote:satisfied?

sweet baby jesus!

now give me those alpha channels and i'll go get myself an octane tattoo...
That would be an awsome tattoo ;)

Chris
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gristle
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Chris wrote:
gristle wrote:Got some odd ghosting going on in a few areas? Or is that just my PC eyes...
I can quote Radiance on that question:
I was working on our tonemapper, and there's was a little rounding bug in it that causes all pixels to be half a pixel to the right and down directions on the film. That would explain the weird blurring/doubling.
Cool. Still, looking good!
Win 10. Threadripper 1920X 32gb Ram GTX 1080Ti GTX 980Ti 2xGTX 780
http://ajdesignstudio.co.nz/
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steveps3
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is it just my PC or has the render gone?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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