Issue rendering Z-Depth

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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Tripiox
Licensed Customer
Posts: 12
Joined: Fri Nov 30, 2018 8:01 am

Hello everybody, recently I decided to start working with the Octane plugin for blender after using both programs separately for a while. While setting up the render passes all of the work just fine with the exemption of the Z-path. When I activate the preview it looks just fine, but when I press "F12" to render the outcome it's a solid white image.
Zdepth_Preview_issue.jpg
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

Hello Tripiox,

I *think* this is because of your colour management settings. The final render is different to the viewport unless you sync them i.e. the depth pass is probably OK, but the different brightness level is blowing out to white.

Change these:

1. Go to Camera > Octane Camera Imager(Render Mode) and check the box.
2. Change 'Response type' to 'Linear/Off'
3. Change Gamma to 2.2

Lino/J.C - are points 2 and 3 right these days??

4. Go to 'Render Properties' > 'Colour Management' - change Display Device to 'None'

Make sure you save these settings to your startup file or you will pull your hair out after every render.
Tripiox
Licensed Customer
Posts: 12
Joined: Fri Nov 30, 2018 8:01 am

Dude! it totally works~! I love you and I want to buy you a beer. Thanks a lot, I was slaming my head against the keyboard trying stuff for like a week trying to solve this. thanks a lot! :D
Whispermode
Licensed Customer
Posts: 136
Joined: Thu Aug 11, 2016 11:27 pm

No problem.

Just bear in mind that any projects you created previously with the old settings, will now look different in the viewport with the new settings... more Octaney. Which is cool.

Cheers!
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