I'm lighting a brushed aluminium product. I have an hdri providing overall reflections and ambience, and area lights for extra highlights.
The anisotropic effect is created using a stretched noise image created in photoshop and used as a bump map.
I'm finding that the hdri lighting produces great results and picks out the details in the aluminium surface nicely.
However the reflections from the area lights look poor, they flatten out the aluminium surface and look comped on to the shot and unrealistic.
How can I fix this? Attached pic shows problem.
Reflection Problem
Moderators: ChrisHekman, aoktar
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
What sampling level are your lights set to? Also, are you using Spectron with the area lights?
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Try a higher sampling rate. Start with 10 and see if that makes a difference.
For Spectron, look here: https://docs.otoy.com/cinema4d/Spectron.html
You can also try the AI light, as explained here: https://docs.otoy.com/cinema4d/AILight1.html
For Spectron, look here: https://docs.otoy.com/cinema4d/Spectron.html
You can also try the AI light, as explained here: https://docs.otoy.com/cinema4d/AILight1.html
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D