What is the process for making godrays without a VDB file?
We have added an Octane VDB, we have encompassed the scene and camera within the "dummy" boundary. We are using a small Plane light, but we are not able to see volume rays around objects no matter which parameters we use.
Thanks,
_Mike
Volume Rays
Moderator: JimStar
Hi Mverta,mverta wrote:We are simple men and not as intelligent as you.
Perhaps in addition to your words of encouragement, you might provide some actual guidance. I'm sure we're not the only ones who would appreciate it!
Thanks for the post. please check out OctaneRender for Maya Masterclass tutorials and let us know if you have any further questions.
https://www.youtube.com/watch?v=tMoCxZ- ... neUniverse
Cheers
Kind Regards
bk3d
bk3d
BK -BK wrote:
Hi Mverta,
Thanks for the post. please check out OctaneRender for Maya Masterclass tutorials and let us know if you have any further questions.
https://www.youtube.com/watch?v=tMoCxZ- ... neUniverse
Cheers
This tutorial shows a process completely different than the C4D one. In the process you sent, we create a standard cube and assign a Specular Material to it, with a Scattering Medium plugged into the Medium channel. It specifies that the camera should be OUTSIDE this cube, while the light source INSIDE it.
In the C4D tutorial, they create something called a "Fog Volume" which has different parameters and BOTH the camera and light source should be within this volume. It was our assumption that Octane VDB in Maya was Maya's equivalent to C4D's Fog Volume. Your tutorial suggests it is NOT the same, and is not as powerful, because the camera cannot be within the volume, unlike in C4D.
Further, when actually trying the process in the Maya tutorial, our cube volume is affected by all lights in the scene, so it doesn't create god rays for just the light source we want it to. It just ends up as a scattering-filled cube in the scene, with some more intense rays within from the light source.
Please clarify this for us.
Thank you!
_Mike
mverta wrote:BK -BK wrote:
Hi Mverta,
Thanks for the post. please check out OctaneRender for Maya Masterclass tutorials and let us know if you have any further questions.
https://www.youtube.com/watch?v=tMoCxZ- ... neUniverse
Cheers
This tutorial shows a process completely different than the C4D one. In the process you sent, we create a standard cube and assign a Specular Material to it, with a Scattering Medium plugged into the Medium channel. It specifies that the camera should be OUTSIDE this cube, while the light source INSIDE it.
In the C4D tutorial, they create something called a "Fog Volume" which has different parameters and BOTH the camera and light source should be within this volume. It was our assumption that Octane VDB in Maya was Maya's equivalent to C4D's Fog Volume. Your tutorial suggests it is NOT the same, and is not as powerful, because the camera cannot be within the volume, unlike in C4D.
Further, when actually trying the process in the Maya tutorial, our cube volume is affected by all lights in the scene, so it doesn't create god rays for just the light source we want it to. It just ends up as a scattering-filled cube in the scene, with some more intense rays within from the light source.
Please clarify this for us.
Thank you!
_Mike
Hi Mike,
Thanks for the explaination.
The "Volume Fog" in C4d is called "Fluids" in Maya where you can use the voxels as Static or Dynamic.
This would allow BOTH Light and Camera inside the Fluid container.
Here is a quick example to refer: And Octane Spotlight sample here .
However, the same rule applies from the tutorial, the camera needs to be outside.
Few more Octane Volume samples can be found in this thread viewtopic.php?f=28&t=63611&p=324833&hil ... ys#p324833
Hope you will find it useful!!
Cheers
Kind Regards
bk3d
bk3d