Octane Blender 2020.1.5_21.15
If I export ORBX and bring into Stand Alone it works fine.
Is there another setting in Octane Blender maybe I’m forgetting?
Can’t get Camera Motion Blur to work
No blur occurs in the Octane Blender file. But if I export as ORBX and render in Stand Alone the camera blur works fine there.
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3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
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GTX 1080ti SC Black (wc)
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
Motion Blur can only be seen in the final render, not in the preview.
Yes I know. No camera motion blur is occurring in the final renders - I rendered a few frames forward and back to check.linograndiotoy wrote:Motion Blur can only be seen in the final render, not in the preview.
I added the motion blur in After Effects but would like to know why it is not working in Octane Blender (works fine in Stand Alone).
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
There has been issues with motion blur in the past. I tried to get it to work, but was unsuccessful. Here is a short 20 frame animation that moves the camera, but no blur. I tried several different settings, render still frame and animation, but none of them worked. This is using the latest version of the plugin.
Jason
Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Do you have the motion vector pass turned on? That automatically disables motion blur in the beauty pass. It should do so in standalone as well, but throwing it out there just in case.
Mac Pro (2019), 2.7 GHz 24-Core, 384GB RAM, AMD Radeon Pro W5700X | Houdini
Thanks joenyc,
I double checked, but no, I didn't have that pass turned on. I did have the denoiser turned on (it's not working either) and after turning it off, no motion blur.
Ok, I think I got it figured out. You need to enable motion blur for each object in the object properties. Here is my new scene with working motion blur.
I double checked, but no, I didn't have that pass turned on. I did have the denoiser turned on (it's not working either) and after turning it off, no motion blur.
Ok, I think I got it figured out. You need to enable motion blur for each object in the object properties. Here is my new scene with working motion blur.
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Grimm, you're the best! That's the secret. Camera Motion blur now works on my scene.grimm wrote:You need to enable motion blur for each object in the object properties.[/attachment]
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
If you don't have animated objects in your scene but the camera only, you just need to activate MB on one of those to be able to use the Camera MB.