Hi, I'm new in Blender and Octane. I just downloaded a cotton texture from Poliigon and I converted it to a Cycles material using their tool, everything works fine so far.
I cannot convert it to an Octane Blender material, can you help me? I attach the blender file and textures.
Converting Poliigon material into a Blender Octane material
- Attachments
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- T-Shirt.zip
- (28.63 MiB) Downloaded 206 times
See attached zip for Octane converted.
I’m not too familiar with Cycles nodes so that set up you had was interesting to me, though the Cloth Falloff didn’t seem to be affecting anything that I could tell.
For conversion of Specular/Gloss to Metal/Roughness I inverted the Gloss map and hooked it into the Roughness channel of Universal Material. The Reflection map is attached to the Specular channel. I don’t know if this is correct, just something I read while doing a quick internet search on converting Poliigon materials.
I used the Octane Falloff node with the two provided color albedo textures. Since the two materials were so close I added a color correction node to one of them to give it a more distinct shade so it would be more noticeable in the falloff. I’m not really that experienced with the Falloff node so I’m not sure I used it to best effect (I did make the skew factor a bit more extreme so the effect would be more apparent).
I also added a texture environment at a low level to give a bit of ambient light. And I removed the Cycles compositing nodes you had in there as they were interfering with the Octane rendering.
Just post if you have any more questions.
I’m not too familiar with Cycles nodes so that set up you had was interesting to me, though the Cloth Falloff didn’t seem to be affecting anything that I could tell.
For conversion of Specular/Gloss to Metal/Roughness I inverted the Gloss map and hooked it into the Roughness channel of Universal Material. The Reflection map is attached to the Specular channel. I don’t know if this is correct, just something I read while doing a quick internet search on converting Poliigon materials.
I used the Octane Falloff node with the two provided color albedo textures. Since the two materials were so close I added a color correction node to one of them to give it a more distinct shade so it would be more noticeable in the falloff. I’m not really that experienced with the Falloff node so I’m not sure I used it to best effect (I did make the skew factor a bit more extreme so the effect would be more apparent).
I also added a texture environment at a low level to give a bit of ambient light. And I removed the Cycles compositing nodes you had in there as they were interfering with the Octane rendering.
Just post if you have any more questions.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
reason why it doesn't work cause material converter only converts simplest material setups - just a texture straight into principled bsds - and the setup you have has groups and - if there's anything after a texture the material converter will not be converted - only thing that could work is to bake beofore converting..utiq wrote:Hi, I'm new in Blender and Octane. I just downloaded a cotton texture from Poliigon and I converted it to a Cycles material using their tool, everything works fine so far.
I cannot convert it to an Octane Blender material, can you help me? I attach the blender file and textures.
..other than that, octane team should make a better converted like they did for 3ds max - which converts a few material types - this one should at least be more straight forward
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax