Materials/Textures Grey in Octane Render

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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sHTiF
Licensed Customer
Posts: 16
Joined: Thu Apr 05, 2018 11:17 am
Location: Slovakia
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Hi guys,

I am probably missing something obvious so tried to look around and got no info I just started to experiment with Octane and Unreal today and right off the bat most of my materials/textures are gray instead of having the correct textures. Is there some kind of limitation of what materials and what settings I can use inside Unreal to have it rendered by Octane?

Thanks for any info.

Image
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

if you can share the material setup that would be great.
sHTiF
Licensed Customer
Posts: 16
Joined: Thu Apr 05, 2018 11:17 am
Location: Slovakia
Contact:

Hi actually I am not sure I can as it is a paid material from the Reallusion Unreal Live link converter.

I can however say it is a masked material with subsurface profile. I will try to go over it or mimic it in a minimalized example once I have time since there is nothing really that can't be reconstructed anyway.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

Can you upload the material by migrating it to an empty content folder and zip it up. I can take a look.
sHTiF
Licensed Customer
Posts: 16
Joined: Thu Apr 05, 2018 11:17 am
Location: Slovakia
Contact:

I've sent you the relevant files in a private message.

Thanks.
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

The most likely reason is unsupported material nodes.
I suspect there is a custom code material node in those materials. This can cause materials to be converted to black.

It is something I want to add support for, but converting code from one language to another is a hard problem.

There is also a warning system in the works that prints out conversion problems for materials.
sHTiF
Licensed Customer
Posts: 16
Joined: Thu Apr 05, 2018 11:17 am
Location: Slovakia
Contact:

Thanks Chris, for now I went with Octane Material overrides for the Octane Render view. The material itself uses tons of material functions so you nailed that the issue is with custom code.

The warning system would be huge help.
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