Hello OCTANE Family,
I am very new to this Cinema 4d and Octane .
I need to know what's the best settings and what to do for making an animation for jewellery .
I have already designed the model.
This is the link of the animation for example of what I want to make.
https://www.youtube.com/watch?v=AvowWzKgqW0
Awaiting for your replies.
Thanks
Need help to get the right render for jewellery
Forum rules
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- paride4331
- Posts: 3811
- Joined: Fri Sep 18, 2015 7:19 am
Hi panzer_k,
if you would have really hight quality renders working with caustics and IOR, then PMC kernel is definitely the right choise (PMC_test-file.orbx).
Keep in mind it is slower than Path tracing kernel.
Using Path tracing Kernel (PT_test-file.orbx), you will use powerful tools like Adapting sampling (screenshot 01.jpg) and Ai Denoiser (viewtopic.php?f=27&t=67819&p=339971&hil ... se#p339941) tools.
they will dramatically reduce the rendering time
Use Octane metallic shader, it will allow you to use complex ior + GGX BRDF model; here (viewtopic.php?f=21&t=67519) some metallic shaders to dowload.
Use HDRI with a good High Dynamic Range, and start setting gamma 1 in Octane RGB image slot.
Do not use specular 1 and roughness 0 materials, but specular 0.99 and roughness 0.01.
If needed you can use an HDRI texture to light your scene and differents RGB images or HRDIs texture for reflections/refraction (screenshot 02.jpg)
Regards
Paride
if you would have really hight quality renders working with caustics and IOR, then PMC kernel is definitely the right choise (PMC_test-file.orbx).
Keep in mind it is slower than Path tracing kernel.
Using Path tracing Kernel (PT_test-file.orbx), you will use powerful tools like Adapting sampling (screenshot 01.jpg) and Ai Denoiser (viewtopic.php?f=27&t=67819&p=339971&hil ... se#p339941) tools.
they will dramatically reduce the rendering time
Use Octane metallic shader, it will allow you to use complex ior + GGX BRDF model; here (viewtopic.php?f=21&t=67519) some metallic shaders to dowload.
Use HDRI with a good High Dynamic Range, and start setting gamma 1 in Octane RGB image slot.
Do not use specular 1 and roughness 0 materials, but specular 0.99 and roughness 0.01.
If needed you can use an HDRI texture to light your scene and differents RGB images or HRDIs texture for reflections/refraction (screenshot 02.jpg)
Regards
Paride
- Attachments
-
- PT_test-file.orbx
- (3.58 MiB) Downloaded 188 times
-
- PMC_test-file.orbx
- (3.58 MiB) Downloaded 201 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3811
- Joined: Fri Sep 18, 2015 7:19 am
Hi beerqaz,beerqaz wrote:Hi paride4331
Am try to following your suggestion but i still cant get a hight quality rendering
Do you mind that i will Dm you so question about my work that i still stuck
Thank for help
reply your pm.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid