Need Advice for my render...

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JTCConstructors
Posts: 14
Joined: Mon Sep 20, 2010 3:17 am

This is my first render in octane.. I would like to gather advices and and comments regarding my render..

Is it look like realistic?

Thanks,

JTC
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ROUBAL
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Location: FRANCE
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Nice image. I see two problems though : the red car is not smoothed and there is a problem with the alpha of the palm tree on the right side of the image.

Beside that it is a nice scene.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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MHS
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Joined: Thu Nov 11, 2010 10:10 am
Location: Sub-Sahara

Audi A4/A6:
- needs smooth
- reflection on wind shield?
- headlights

The House:
- more detail, different approach to modelling (corners are too sharp)
- more textures/better use of texture.
- windows? reflections in glass?
- ground (texture variation or bump, it is too flat.)

GMC Truck:
- The white seen through the glass on the driver side is distracting.
- car body paint with blown out highlight is also distracting

Lighting:
- Try to have the light hit the building at an angle, it will create a more interesting look than just the house in shadows.

Hope you can make something of my post, first post here. ^_^
I bought Octane today, still waiting for my licence and stuff.
[ Intel Core 2 Quad Q6600 2.40 GHz | 4 GB RAM | Nvidia Geforce 8800GTS | Windows 7 64-Bit ]
JTCConstructors
Posts: 14
Joined: Mon Sep 20, 2010 3:17 am

ROUBAL wrote:Nice image. I see two problems though : the red car is not smoothed and there is a problem with the alpha of the palm tree on the right side of the image.

Beside that it is a nice scene.

Thank you for appreciating my work... :d
JTCConstructors
Posts: 14
Joined: Mon Sep 20, 2010 3:17 am

MHS wrote:Audi A4/A6:
- needs smooth
- reflection on wind shield?
- headlights

The House:
- more detail, different approach to modelling (corners are too sharp)
- more textures/better use of texture.
- windows? reflections in glass?
- ground (texture variation or bump, it is too flat.)

GMC Truck:
- The white seen through the glass on the driver side is distracting.
- car body paint with blown out highlight is also distracting

Lighting:
- Try to have the light hit the building at an angle, it will create a more interesting look than just the house in shadows.

Hope you can make something of my post, first post here. ^_^
I bought Octane today, still waiting for my licence and stuff.
Thank you for the advices..

As you've said the corners are too sharp.. How can i reduce the sharpness of the corners? Sorry if i'm too noob with using octane.. :D
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MHS
Licensed Customer
Posts: 8
Joined: Thu Nov 11, 2010 10:10 am
Location: Sub-Sahara

I'm a noob too! ^_^

For the corners to be less sharp maybe 'bevel' the corners in your modelling package?
( I don't know any other terminology, I come from a Maya background )
The idea is you want to smooth the corners of objects slightly so when rendered it doesn't appear too perfect..
( this applies for all rendering I guess )
In conjunction with good texturing and nice bump or normal maps, you can make it look more natural,
in turn softer on the eyes.

Good luck!
[ Intel Core 2 Quad Q6600 2.40 GHz | 4 GB RAM | Nvidia Geforce 8800GTS | Windows 7 64-Bit ]
JTCConstructors
Posts: 14
Joined: Mon Sep 20, 2010 3:17 am

Thanks for helping! I'm Gladly appreciated it.. :D
jakchit
Licensed Customer
Posts: 119
Joined: Tue Feb 02, 2010 8:43 pm

it looks like your scale is off. The house is tiny compared to the vehicles.
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
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