Particle texturing

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

Moderator: juanjgon

Post Reply
User avatar
BorisGoreta
Licensed Customer
Posts: 1413
Joined: Fri Dec 07, 2012 6:45 pm
Contact:

How can I texture particles so that they retain the color from the start of simulation. I can use front projection mapping but the colors don't stick to them when they start to move.
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

This can be done using a color vertex attribute, but to be honest I'm not sure how to build this vertex attribute from a texture map in LightWave, if this is what you are trying to do. In Houdini for example is really easy.

Thanks,
-Juanjo
Post Reply

Return to “Lightwave 3D”