C4D-> octane export plugin

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lovanova
Posts: 5
Joined: Thu Jul 29, 2010 3:49 pm

thanks :) where we can find it? for try the demo version, and if is good, buy the beta version :)
Win 7 64 Bits - GTX 295 - Intel Quad Core 9550 3,9 GHz- 8 Go DDR2 -
marco75
Licensed Customer
Posts: 29
Joined: Sat Jan 01, 2011 6:15 pm

i bought now the program, where can i download the program, plugin and manual?
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

marco75 wrote:i bought now the program, where can i download the program, plugin and manual?
Hey,

It's in the C4D plugin forum.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Mallard
Posts: 2
Joined: Mon Jan 17, 2011 2:40 pm

Hello,

are there some detailed information on the nature of the integration into C4D? I couldn't find any in the manual or here. I mean like how materials/shaders get translated, how is the general workflow? Like can the exporter convert any c4d shader tree? What about custom shaders/shader plugins?
Or does the Octane C4D plug add a new material type to C4D which must be used in the scene then can be interpreted correctly of course by the renderer?
Can I render to the C4D editor viewport or use Interactive Render Region?

Thanks,

Mallard
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abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Mallard wrote:Hello,

are there some detailed information on the nature of the integration into C4D? I couldn't find any in the manual or here. I mean like how materials/shaders get translated, how is the general workflow? Like can the exporter convert any c4d shader tree? What about custom shaders/shader plugins?
Or does the Octane C4D plug add a new material type to C4D which must be used in the scene then can be interpreted correctly of course by the renderer?
Can I render to the C4D editor viewport or use Interactive Render Region?

Thanks,

Mallard
The integration works like this:

You export the scene to Octane, where you then setup the materials. During the export your C4D scene is saved as a OBJ/MTL file combo and the plugin converts texture mappings automatically to UV coordinates (as good as possible) and tries to pass as much information to Octane as possible. Unfortunately MTL files support only colours and image textures and only a few material channels, so all the fancy C4D material stuff (like shader trees, shaders, noises, ...) gets lost.

But, and this is quite important: The material system of Octane works very differently to the material system of C4D, which means a direct conversion would still be tricky, even if the plugin could send the information we want to Octane. That means, in the end you have to setup/tweak your materials anyway. Using image textures

When you have set up your materials, you save the scene and close Octane. You can then work on the geometry of your scene in C4D. If you then export the scene a second time, Octane relinks the materials, stored in the Octane file with the new geometry (via the material names) and adds new materials, if new materials were added to the C4D file.

I hope, that explains the general workflow. Feel free to ask, if you have further questions.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Mallard
Posts: 2
Joined: Mon Jan 17, 2011 2:40 pm

Thank you very much for the clarification, Marcus!

Your engine truly looks awesome btw!

Best,
-Mallard
h_schoemann
Licensed Customer
Posts: 12
Joined: Tue Jan 18, 2011 3:22 pm

Hi,

I also think about going on to OctaneRender.
I´ve read that it is possible to render animation via the plugins.

Is it possible to export an animation of the camera position
and camera target into Octane?

Thanks,
Holger.
Greetings,
Holger.

win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
User avatar
radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

h_schoemann wrote:Hi,

I also think about going on to OctaneRender.
I´ve read that it is possible to render animation via the plugins.

Is it possible to export an animation of the camera position
and camera target into Octane?

Thanks,
Holger.
Yes, camera parameters are supported by all plugins.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
h_schoemann
Licensed Customer
Posts: 12
Joined: Tue Jan 18, 2011 3:22 pm

Hi Radiance,

thanks for your quick reply :)

I´ve got my new gfx card today, run the demo and
..... allready ordered Octane.
Greetings,
Holger.

win7 64bit - 12gb ram - i7 940 - gtx460 2gb - cinema4d 12
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