Persistent Data Rendering

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ceen
Licensed Customer
Posts: 114
Joined: Wed Jun 10, 2015 9:43 pm

Is something like this planned for Octane? It is not there right?

https://www.youtube.com/watch?v=gGFaxBOATWM
https://www.youtube.com/watch?v=ISIjLdg2ol4
3080ti
nejck
Licensed Customer
Posts: 181
Joined: Fri Sep 28, 2018 5:24 am
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Afaik Octane already does a super similar same thing. If for example I render out an animation it only compiles the geo on the first frame and from the on forward it keeps on reusing that data resulting in just super quick parsing times for the following frames.
ceen
Licensed Customer
Posts: 114
Joined: Wed Jun 10, 2015 9:43 pm

But this is something different. As if they are also baking something like a light cache in addition to data cache. It seems to cache the light data to reuse it in the next frame. Goodness me the speed.
3080ti
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