I'm trying to create radial gradient that does not repeat as it does with a SawWave texture. Also, the SawWave is huge so I have to scale it down a lot to fit my object in real world scale. Here is a screenshot of the Octane Gradient set to Radial: This is what I'd like to achieve (this was using the C4D gradient, which I'd rather not use for performance reasons): I searched the forum about gradients and discovered that there is a C4D-esque shader in the OSL shaders. When I tried it, I got an error - I think the code may be broken.
Code: Select all
<node 'Osl Texture'>: warning: Input parameter 'r' is not used