Movie render pipeline
Moderator: ChrisHekman
- theghalwash_forum
- Posts: 9
- Joined: Fri Oct 02, 2020 12:39 pm
Are we going to see octane's render passes exposed in the new movie render pipeline in ue4 ?
- ChrisHekman
- Posts: 1063
- Joined: Wed Jan 18, 2017 3:09 pm
We currently already support sequencer. You can render out your sequences inside the unreal editor this way.
Which can export all the active octane render passes.
For the movie render pipeline, we might add local render support.
And we are looking into adding remote. We might be able to connect it to RNDR or octane render network clients.
Which can export all the active octane render passes.
For the movie render pipeline, we might add local render support.
And we are looking into adding remote. We might be able to connect it to RNDR or octane render network clients.
- musab.almarri
- Posts: 13
- Joined: Wed May 27, 2020 4:41 am
@ChrisHekman , it can render out all render passes ?! , Zdepth and AO ? , How ?! .
Is there going to be like maya render layers , like I can separate the characters in a separate render layer ?
thanks
Is there going to be like maya render layers , like I can separate the characters in a separate render layer ?
thanks