Movie render pipeline

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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theghalwash_forum
Posts: 9
Joined: Fri Oct 02, 2020 12:39 pm

Are we going to see octane's render passes exposed in the new movie render pipeline in ue4 ?
ChrisHekman
OctaneRender Team
Posts: 1063
Joined: Wed Jan 18, 2017 3:09 pm

We currently already support sequencer. You can render out your sequences inside the unreal editor this way.
Which can export all the active octane render passes.

For the movie render pipeline, we might add local render support.
And we are looking into adding remote. We might be able to connect it to RNDR or octane render network clients.
musab.almarri
Posts: 13
Joined: Wed May 27, 2020 4:41 am

@ChrisHekman , it can render out all render passes ?! , Zdepth and AO ? , How ?! .

Is there going to be like maya render layers , like I can separate the characters in a separate render layer ?

thanks
musab.almarri
Posts: 13
Joined: Wed May 27, 2020 4:41 am

ok I found render passes .

thanks
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