I've exported an animation for 3ds Max and I'm working in standalone with the resulting animation timeline.
When in standalone, I normally set up multiple additional cameras.
In this case, I realized that if I move the timeline, the positions of all my cameras resets. In this case it seems to prevent me from both setting up multiple cameras and using the timeline.
I'm wondering if I can do something to avoid this and why it is doing this.
Thank you!
Standaline Export - moving timeline resets cameras
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- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi SamuelAB,
It seems to works fine.
Maybe you have incorporated animation into main .abc so it resets other camera animations.
Regards
Paride
It seems to works fine.
Maybe you have incorporated animation into main .abc so it resets other camera animations.
Regards
Paride
- Attachments
-
- test.orbx
- (1.61 MiB) Downloaded 141 times
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Hi Paride,
This is for another, but similar file. Yes, I have animation in the ABC file.
I'd like to setup one ABC file and set up multiple cameras that are totally un-related to the ABC file camera. In the ABC file, only the objects move and my new cameras should be independant.
Basically, I'd like to have one animation and make 6-8 separate camera animations from it in standalone. Is this possible?
This is for another, but similar file. Yes, I have animation in the ABC file.
I'd like to setup one ABC file and set up multiple cameras that are totally un-related to the ABC file camera. In the ABC file, only the objects move and my new cameras should be independant.
Basically, I'd like to have one animation and make 6-8 separate camera animations from it in standalone. Is this possible?
- paride4331
- Posts: 3819
- Joined: Fri Sep 18, 2015 7:19 am
Hi SamuelAB,
yes, exactly like in my orbx.
create a main .orbx exporting the animation (objects) with no camera. Then export every scene with the camera you need; import them in your main .orbx preserving the cameras only.
Regards
Paride
yes, exactly like in my orbx.
create a main .orbx exporting the animation (objects) with no camera. Then export every scene with the camera you need; import them in your main .orbx preserving the cameras only.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid