Shadows and Octane X for OSX

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pjano
Licensed Customer
Posts: 44
Joined: Fri Jan 19, 2018 10:34 am

Hi
With the release of PR2 Octane X I was hoping that this issue would be fixed.
In another post weeks ago, I was given suggestions on how to make this work and I am still stuck. This should be so simple and yet somehow, I cannot find the cause of the issue:
I want to integrate a 3d object into a still. I have set the floor material to Shadow catcher, I tried with OctaneDayLight and alternatively with a regular light but while those two options present different outcomes none of them are right. This should so simple. What am I doing wrong? The shadows are either brighter or reversed but never as they should be. I know it must work somehow because I have followed several tutorials specific to shadow catcher in Octane. Is this still a bug in Octane X? Is there a workaround. I have included my test project. I really hope for someone to clear this for me.
Thank You!
Piotr
Attachments
ShadowTest.zip
(7.51 MiB) Downloaded 128 times
iMac (Retina 5K, 27-inch, 2017)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
plasmapeppers
Licensed Customer
Posts: 21
Joined: Mon Jul 29, 2019 10:31 pm

It seems it is a limitation on the macOS version, it works in the CUDA/Windows version with shadow-catching exactly as you would expect, but it does not in macOS (Metal) with the exact same file in my experience.
CUDA
i7-7820X 96GB + 1080Ti
i7-8650U 16GB + 1060M
Metal
Mac mini i7-8700B 32GB + Radeon VII eGPU
pjano
Licensed Customer
Posts: 44
Joined: Fri Jan 19, 2018 10:34 am

Thank You.
Yes. It is apparently still a bug, just as the Node Editor which is almost useless because it freezes all the time.
Piotr
iMac (Retina 5K, 27-inch, 2017)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
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james_conkle
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Location: Brooklyn, NY
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Is the node editor still buggy? I'm trying to gauge the viability of Octane X/Macs for 3D without a Mac and an Octane dev said nodes should be stable now...
Octane C4D Plugin 2021.1 / C4D R25.015
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UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w
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pjano
Licensed Customer
Posts: 44
Joined: Fri Jan 19, 2018 10:34 am

Thank You Beppe!
Great to hear that!
piotr
iMac (Retina 5K, 27-inch, 2017)
4,2 GHz Quad-Core Intel Core i7
40 GB 2400 MHz DDR4
Radeon RX 5700 XT (external GPU Akitio Node)
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