OctaneRender® for 3ds max® v2020.1.5 - 10.19
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
No, that's all. No memory error messages like yours Samsue. Its just a loooong list with those array messages.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
samsue wrote:du hast nicht alles kopieren![]()
me too ...
Trying to set array in attribute of wrong type
Trying to set array in attribute of wrong type
CUDA error 2 on device 1: out of memory
-> failed to allocate device array
CUDA error 2 on device 0: out of memory
-> failed to allocate device array
Hi samsue,
if you're running the out-of core, then you exceeded the available ram.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- neonZorglub
- Posts: 1017
- Joined: Sun Jul 31, 2016 10:08 pm
Hi HHbomb,HHbomb wrote:Hi, NZ !
"I could change the logic to use the Reflection RGlossiness value and texture instead, in this case, if it's < 1 . Would this work better for you ?"
Yes, but I want it if it is ok for other people too. It shouldn't break something to anybody.
To be clear ( see pict ), I think logical to have Rglossiness to correspond ( with sorcery mathematical rules ) to octane Roughness when converting vray matl to octane.
A lot of time I have such materials. It is materials of little pieces of bigger object, there is a lot, and I need to control each of the material. If not as roughness=0, there is problem with the render.
Thanks.
I'll add a setting to choose the glossiness conversion logic, with a 'legacy' option to keep it unchanged, for cases when it's better to keep roughness=0 ..
That will be in the next release.
Thanks
- neonZorglub
- Posts: 1017
- Joined: Sun Jul 31, 2016 10:08 pm
Hi mbetke,mbetke wrote:The last few versions I get strange render fails. Its a long list repeating this message.
Really no idea what's happening. I close the render view and just open it again. Works then.
Code: Select all
Started logging on 06.10.20 09:24:09 OctaneRender Enterprise 2020.1.5 (8010500) Trying to set array in attribute of wrong type Trying to set array in attribute of wrong type Trying to set array in attribute of wrong type
I could see those messages; that will be fixed in the next release.
I also got some memory full messages after that; that is probably related, and seems fixed too..
Thanks
I have the same problem for months now. Basically it renders one sample and restarts. You can see on a scene with one forest object only.is the Forest Direct the problem, as soon as I put it on the scene it stops the rendering and i can close anymore! with Legacy works "fine"
The more complex the scene gets, the lag gets longer until the scene stops.
Only legacy mode helps.
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Thanks NZ !
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3813
- Joined: Fri Sep 18, 2015 7:19 am
Hi samsue,
I had not crashes with Corona material converter on-the-fly, but you have not attached the textures and hdri, so my testing your file cannot quite convincing to me.
Could you share the whole scene (in pm if you want)?
3dsMax> File> archive
Regards
Paride
I had not crashes with Corona material converter on-the-fly, but you have not attached the textures and hdri, so my testing your file cannot quite convincing to me.
Could you share the whole scene (in pm if you want)?
3dsMax> File> archive
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid