I think there's needs to be a auto shutdown feature added to the new version, just because of the fact that doing high quality renders (16,000 samples) take awhile especially if your rendering one after the other through camera tracking. It would save my power for thoses overnight renders.
A function like that would be impressive. Does anyone agree or am I onto a loose ball game here?
Cheers,
tharr
Auto Shutdown Feature?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
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In the manual it says:
Probably this is what you want?-e, --exit
Close the application when rendering is done
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I actually mean shutting down the whole computer after rendering. Like torrents, after finish it will autoshutdown.
Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.3GHz,
Video Card: NVIDIA GeForce GTX 480
Memory: 6144MB RAM
Operating System: Windows 7 Professional 64-bit
Video Card: NVIDIA GeForce GTX 480
Memory: 6144MB RAM
Operating System: Windows 7 Professional 64-bit
There's probably a way in Windows to write a batch script that triggers shutdown of the system when Octane process exits. Maybe someone else could help you.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
I see. Cheers, matej.
Not sure how It would work since Octane closes after everyframe, hope it could be done!
Not sure how It would work since Octane closes after everyframe, hope it could be done!
Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.3GHz,
Video Card: NVIDIA GeForce GTX 480
Memory: 6144MB RAM
Operating System: Windows 7 Professional 64-bit
Video Card: NVIDIA GeForce GTX 480
Memory: 6144MB RAM
Operating System: Windows 7 Professional 64-bit
Yeah, for animations it's more complicated because you can only start rendering the animation from within your 3D app. If it would be possible (non-manually) to first export every frame to .obj, then you could write a script that would render all those, and shutdown when finished.
You'll have to wait for some developer to comment this.
You'll have to wait for some developer to comment this.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
Well, I'd really prefer an auto Keep ON feature !
Unfortunately, It is not a joke. On my machine, Octane closes without any apparent reason, rather frequently...
Unfortunately, It is not a joke. On my machine, Octane closes without any apparent reason, rather frequently...

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Closes for everyframe rendered?
Low graphics card? Ram?
Closes on any mesh? High / Low poly?
Low graphics card? Ram?
Closes on any mesh? High / Low poly?
Processor: Intel(R) Core(TM) i7 CPU 960 @ 3.20GHz (8 CPUs), ~3.3GHz,
Video Card: NVIDIA GeForce GTX 480
Memory: 6144MB RAM
Operating System: Windows 7 Professional 64-bit
Video Card: NVIDIA GeForce GTX 480
Memory: 6144MB RAM
Operating System: Windows 7 Professional 64-bit
Autoshutdown function would be superior. Even for only still images - not animation - it will save power and graphic card life.
I support this request.
I support this request.
E6600 | Win7 pro x64 | GTX 460 2gb | 4 GB | Blender 2.54 | python 3.1.2
yes this does happen to me tooROUBAL wrote:Well, I'd really prefer an auto Keep ON feature !
Unfortunately, It is not a joke. On my machine, Octane closes without any apparent reason, rather frequently...
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/