I've run into a bit of a problem and would love some clarification.
im trying to achieve these "motion trails" in Octane

this works on simple transform motion.. in that you'll get proper curved trails... but unfortunately doesn't work with any vertex animation.. ( ie an animated character)
instead it only ever draws straight blur lines. You do get a motion blur effect but it just doesn't accurately follow the curve of the movement of the object..
I've obviously tried pushing up the 'time sampling per frame' but it has no effect on this problem. ( object also set to transform/vertex in its object tag)
I've included a very simple scene to explain the problem.. a simple tall pole bending 180º.
Instead of getting a nice soft curve following the top of the pole you just get a strange straight line following it. Which is obviously inaccurate.
( theres also a cube bouncing around which does properly have a motion curve... but i assume as its just transform data.. not vertex movement. )
Its a pity because you can do some really beautiful things with motion blur when it accurately follows an objects motion. ( particularly human motion)
So my questions are:
Am i doing something wrong?
Is this problem contained to the C4D plugin? Would it be fine in the standalone?
Is it a bug or something more complicated?
Can it/will it be fixed?