light baking
Moderator: ChrisHekman
- theghalwash_forum
- Posts: 9
- Joined: Fri Oct 02, 2020 12:39 pm
is there any plan for supporting baking lightmaps with octane in ue4 ?
- ChrisHekman
- Posts: 1055
- Joined: Wed Jan 18, 2017 3:09 pm
Some work has been done on it, but because of the inbuilt GPULightmass release in 4.26, we decided to hold off and see how GPULightmass is going to perform.
We might add other types of lightbaking in the future though.
We might add other types of lightbaking in the future though.
- theghalwash_forum
- Posts: 9
- Joined: Fri Oct 02, 2020 12:39 pm
hey chris. i am already testing the new gpulightmass and it has 2 major limitations :ChrisHekman wrote:Some work has been done on it, but because of the inbuilt GPULightmass release in 4.26, we decided to hold off and see how GPULightmass is going to perform.
We might add other types of lightbaking in the future though.
1- it is dxr based
2- uses raytracing not unbaised pathtracing like octane
so through my experience octane's lighting calculations is so much better. let me hear from you.