light baking

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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theghalwash_forum
Posts: 9
Joined: Fri Oct 02, 2020 12:39 pm

is there any plan for supporting baking lightmaps with octane in ue4 ?
ChrisHekman
OctaneRender Team
Posts: 1055
Joined: Wed Jan 18, 2017 3:09 pm

Some work has been done on it, but because of the inbuilt GPULightmass release in 4.26, we decided to hold off and see how GPULightmass is going to perform.
We might add other types of lightbaking in the future though.
theghalwash_forum
Posts: 9
Joined: Fri Oct 02, 2020 12:39 pm

ChrisHekman wrote:Some work has been done on it, but because of the inbuilt GPULightmass release in 4.26, we decided to hold off and see how GPULightmass is going to perform.
We might add other types of lightbaking in the future though.
hey chris. i am already testing the new gpulightmass and it has 2 major limitations :

1- it is dxr based
2- uses raytracing not unbaised pathtracing like octane
so through my experience octane's lighting calculations is so much better. let me hear from you.
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