Viewport rendering issue with Packed Files

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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pegot
Licensed Customer
Posts: 934
Joined: Mon Nov 07, 2011 3:44 am

I'm having a very strange issue where my viewport is constantly rendering over and over without reaching or resolving to the set display samples.

This only happens after clicking in the Blender interface. And only if the file textures for an object being rendered have been packed into the blend file.

Viewport rendering proceeds normally if nothing is clicked on or manipulated in the interface. But once that occurs it starts the refresh loop with the display text continually refreshing the "Updating shader" message.

Also note that if the object with the packed textures is hidden during the viewport refresh rendering the loop will stop and the rest of the scene will resolve normally.
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff

Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

Could you please send a simple scene and provide exact steps to reproduce the issue? Thanks!
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