Assign texture to IOR

Houdini Integrated Plugin

Moderator: juanjgon

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kmdani
Licensed Customer
Posts: 20
Joined: Fri Mar 23, 2018 9:08 am

Hi!

As far as I can tell, the specular material uses float IOR value. I want to create a material that's IOR is changing according to a mask distribution. (black is 1.0 white is 1.2 lets say)
I tried to connect a texture, I tried a mix material where the texture is mixing two fix values (values above 1). But I think it is just not working.

I also tried to create an OSl texture node, with output type float, but it is not allowed.

Any solutions?
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'm afraid that this input is not texturable. That means that you can't link a texture node to it, including probably an OSL texture. It only accepts a constant float value.

Thanks,
-Juanjo
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