Hello everyone
I'm hitting a wall there.
I've prepared a scene with my camera sliding in a tunnel and following bombs falling from a plane. The camera has a target tag, targeted on an element falling below so I'm sure to keep it pointed downwards. It also has an Octane tag including denoiser, depth of field, motion blur and bloom.
My problem :
When I start a standard C4D render, my camera moves an falls properly, but as soon as I start an octane render , the camera position stays locked and refuses to move and fall. I didn't modify ANYTHING between those two renders. I tried 2 or 3 times but nothing changes.
my file : https://www.dropbox.com/s/tyxvoyg90fvq8 ... g.c4d?dl=0
C4D standard render (sorry in advance for the shitty quality) : https://www.dropbox.com/s/6simmy9yuxa8d ... 2.mp4?dl=0
Octane render : https://www.dropbox.com/s/89dp10vqbtzl3 ... b.mp4?dl=0
This really puzzles me.
Help?
C4D/Win 10 / GeForce RTX 2060
Camera blocked
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Did you try to make cache for dynamic effects? It's required for Octane
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Also, even weirder, when I try to render with C4D picture viewer, the camera moves as it should, but when I use the render queue (which I was using so far), the problem remains.
I could render it though the picture viewer, but it's not handy at all since I'm facing at least 4 days of render on this sequence and this would totally block the rest of my workflow.
I could render it though the picture viewer, but it's not handy at all since I'm facing at least 4 days of render on this sequence and this would totally block the rest of my workflow.
Your scene is pretty puzzling me too! Why it's so slow to play or edit? Cannot help without understand your setup
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Finally I got some comparison between standard and octane for first 150 frames. I cannot see any difference on geometry and camera animation between renderers. All looks good
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I'm rendering your scene and I have no issues with the camera. Everything works fine.
I'm using Octane 4.05 R7 and Cinema 4D 19.068
Nvidia driver version 451.67
I'm using Octane 4.05 R7 and Cinema 4D 19.068
Nvidia driver version 451.67
Octane for Cinema 4D
5950X | 64 GB 3600MHz DDR4 | 2x 3080 RTX 10 GB | 1200W PSU
5950X | 64 GB 3600MHz DDR4 | 2x 3080 RTX 10 GB | 1200W PSU