How to create random shifted tiles in Octane(X)?
Cycles shader example (X-direction random shift):
Random tiles in Blender
- animaion_1
- Posts: 7
- Joined: Mon Jul 20, 2020 6:43 pm
Last edited by animaion_1 on Sun Sep 27, 2020 5:41 pm, edited 1 time in total.
OSL is the answer. You could use forum search, there has been a few topics about this.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- animaion_1
- Posts: 7
- Joined: Mon Jul 20, 2020 6:43 pm
I found OSL examples only C4D or standalone. Can't get it working in Blender.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- animaion_1
- Posts: 7
- Joined: Mon Jul 20, 2020 6:43 pm
Thanks.
Could you share a .blend file?
I created the same shader and it does not work. I'm not sure if it is a bug in Octane X or I missed something.
Could you share a .blend file?
I created the same shader and it does not work. I'm not sure if it is a bug in Octane X or I missed something.
If you are using Octane for OSX the OSL scripts are no yet working on Catalina. You have to wait for updated system version 11.0 Big Sur and updated Octane X.
Octane X on 10.15 does compile live OSL code - this functionality is actually working on Metal (thanks Apple!), and we've tested it on non-public drivers (even on iOS), but it is not ready to get into the public drivers for 10.15.
What this means is that OSL shaders that we do not bundle into the Octane X releases on 10.15 will not render correctly - this currently includes 3rd party OSL textures, Maxon OSL noises, OSL camera and OSL vectron shaders. We do plan to bundle most of these in PR2 - with a large number of OSL utility shaders already planned to be moved to core in 2020.2. For the rest, we will introduce an OLS interpreter (not the same as a compiler, it's slower) in PR3 that will provide full compliance on all scenes until we get full perf. OSL compiling working in drivers on macOS 11.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group