rendering plants from quixel megscan is easy to crash
Moderator: ChrisHekman
It is the crash report
LoginId:877de3cf41bb70f9afb6439fe2be85d2
EpicAccountId:c332aa4b3cd34a4ba350ef11278c2e2f
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0
UE4Editor_Core
UE4Editor_Core
UE4Editor_OctanePlugin
LoginId:877de3cf41bb70f9afb6439fe2be85d2
EpicAccountId:c332aa4b3cd34a4ba350ef11278c2e2f
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 0 from an array of size 0
UE4Editor_Core
UE4Editor_Core
UE4Editor_OctanePlugin
- ChrisHekman
- Posts: 1055
- Joined: Wed Jan 18, 2017 3:09 pm
I just tried quixel and imported a bunch of plants, but no crash.
Could you give me a walkthrough to create the crash?
Could you give me a walkthrough to create the crash?
- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
If you have less than 8gb of ram or if you importing a lot of plants at 1 time, you'll need in import. Save and restart Unreal because the shader compile process sucks up a ton of ram. Then if you don't have enough for out of core.....crash. I have scenes with 20+ different plants and over a few hundred to a thousands on a RTX 2080 with little to no issue.