Dealing with this sort of reflection problem

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

Hi all.
I need to emboss some glass like in the attached but am finding that its showing far too much behind the main front surface, I assume its a reflection? Ive looked at using an OSL texture in the nodes to deal with it but that unfortunately just gets rids of too much else that's needed. Does anyone have any good suggestions as I know my client wont like it as its too distracting and I'm trying to get to a point where I don't have to retouch it out as it'll be a pain.
Thanks
Lang
Attachments
EMBOSS REFLECTION PROBLEM.JPG
pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

Hi all. Ive been trying to get this little problem sorted and have only found that by lowering the Ray epsilon it then stops the reflection penetrating too far into the glass but this has an undesired effect on the overall glass look. Has anybody got any suggestions?? Would really appreciate any feedback ;)
pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

The other way i also found was to add lots of roughness to the glass material but once again this doesn't look good.
pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

Sorry to be pain on this forum topic but I thought this was a place to find help or suggestions?? Even if there is no answer to my problem perhaps someone who knows better than me can enlighten me? Thanks in advance.
jayroth2020
OctaneRender Team
Posts: 488
Joined: Mon May 04, 2020 7:30 pm

Hi Pgatsky, if you want to post a scene file, I can take a look at it when I get in tomorrow.
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

Hi jayroth I will send you something, thanks.
jayroth2020
OctaneRender Team
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You're welcome!
Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
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bepeg4d
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Hi,
from your screenshot, it seems that you have applied the displaced material to the whole bottle, but in this way, it is applied also to the other side, in the internal thickness.
If yes, please make a polygon selection of the external glass polygons, in order to restrict the displacement on the front side only.

ciao Beppe
pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

Thank you Beppe. I had already checked that too as I know what you mean and have made that mistake before ;-) It seems to be a reflection on the internal thickness aspect of the glass. As i mentioned I found that reducing the Ray epsilon helped but then it has the effect of taking away in other areas.
pgatsky
Licensed Customer
Posts: 83
Joined: Fri Oct 25, 2019 7:18 pm

jayroth2020 wrote:Hi Pgatsky, if you want to post a scene file, I can take a look at it when I get in tomorrow.
Hi jayroth. I've attached a scene file with most of the other non essential stuff deleted and keep size down. Have a look and let me know what you think or suggest.

Thanks again.
Attachments
REFLECTION_ISSUE.zip
(7.68 MiB) Downloaded 122 times
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