I didn't find it useful for anything, LV need to be minimal as possible!!So this feature is totally unnecessarySSmolak wrote:Yes, it was somewhat good informational feature.bassruettler wrote:I would appreciate that very much, as it gives you good control over your colors.aoktar wrote:I've completely removed this feature. I may bring back with a different way if you used to it and wish back.
Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
Moderators: ChrisHekman, aoktar
- VladaStevanovic
- Posts: 3
- Joined: Tue May 07, 2019 3:12 pm
+1, I've found it to be quite important for color critical work. Like, very importantaoktar wrote:I've completely removed this feature. I may bring back with a different way if you used to it and wish back.bassruettler wrote:Hi, i like the new zoom feature.
However, this seems to have replaced the gizmo where you could zoom in on an area and get a color value read-out.
Is that gone for good now or has that moved to another shortcut?
Thanks

I would like to point out that I do like the new functionality that you've implemented. The thing is, I think the best thing would be to keep both in.
Hi,
I discover "erratic" behavior with node editor.
I created a material A and a material B.
When I delete material B some nodes of material A also disappear.
I have probably copied some node arrangements from material B to material A or converted material B to sub material to material A ...
But it's a bit of a hassle and I have to check everything all the time.
and the node trees seem to be interconnected under the hood?
Because a simple removal of unused material can lead to a non-correct re-wiring of several materials used in the scene
Windows10
Cinema4 r21
Octane 2020.1.5
thanks
I discover "erratic" behavior with node editor.
I created a material A and a material B.
When I delete material B some nodes of material A also disappear.
I have probably copied some node arrangements from material B to material A or converted material B to sub material to material A ...
But it's a bit of a hassle and I have to check everything all the time.
and the node trees seem to be interconnected under the hood?
Because a simple removal of unused material can lead to a non-correct re-wiring of several materials used in the scene

Windows10
Cinema4 r21
Octane 2020.1.5
thanks
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Silly question, but since i started c4d with octane and i never used any other engine:
When i make a render preset, "Multipass" should be on or off or it doesnt matter?
Thanks
When i make a render preset, "Multipass" should be on or off or it doesnt matter?
Thanks

Nodes will be deleted if they owned by another material. Connecting the copied nodes to a material that will provide they are owned by this material. Do not expect to use one node that can be used for another materials. Except under a composite material system.pxlntwrk wrote:Hi,
I discover "erratic" behavior with node editor.
I created a material A and a material B.
When I delete material B some nodes of material A also disappear.
I have probably copied some node arrangements from material B to material A or converted material B to sub material to material A ...
But it's a bit of a hassle and I have to check everything all the time.
and the node trees seem to be interconnected under the hood?
Because a simple removal of unused material can lead to a non-correct re-wiring of several materials used in the scene![]()
Windows10
Cinema4 r21
Octane 2020.1.5
thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
No need to set as "ON" if you don't have to use passes.thanulee wrote:Silly question, but since i started c4d with octane and i never used any other engine:
When i make a render preset, "Multipass" should be on or off or it doesnt matter?
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Was on break! Please be patientnikomedia wrote:Really? Still no word about R23 compatibility? Wake up guys!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi I d like to request an override material with exclude/include and pick ur own override like this one here:
https://gumroad.com/l/jvcLu/sale
Its really handy besides the LV options which are great, but sometimes u wanna check complex scenes with other materials and exclude/include as u like.
Thanks
https://gumroad.com/l/jvcLu/sale
Its really handy besides the LV options which are great, but sometimes u wanna check complex scenes with other materials and exclude/include as u like.
Thanks
Noted, thanks!thanulee wrote:Hi I d like to request an override material with exclude/include and pick ur own override like this one here:
https://gumroad.com/l/jvcLu/sale
Its really handy besides the LV options which are great, but sometimes u wanna check complex scenes with other materials and exclude/include as u like.
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw