[SOLVED] Use Baking Position

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
Chimera
Licensed Customer
Posts: 17
Joined: Fri Sep 08, 2017 1:09 pm

Any Idea why the "Use Baking Position" doesn`t have any effect? I thought it is based on the current Camera. Do I have to setup something else in order to have an effect?
I`m using Blender 2.83.1 with octane 2020.1.3
Last edited by Chimera on Wed Sep 23, 2020 7:01 am, edited 1 time in total.
Chimera
Licensed Customer
Posts: 17
Joined: Fri Sep 08, 2017 1:09 pm

For me it seems like a bug. In the render I do not have the camera distortion on the plane like I would expect to have. Any Ideas? Here is also my small test scene.
@Support: Can you pls have a look at this? It is quite urgent :-)
Attachments
I expected to have this kind of distorted reflection on the texture.
I expected to have this kind of distorted reflection on the texture.
baking_position.blend
Here is the small test scene.
(731.13 KiB) Downloaded 160 times
Here is the result I have with "Use Baking Position" on. The camera position seems to ignored and the baking position is from top.
Here is the result I have with "Use Baking Position" on. The camera position seems to ignored and the baking position is from top.
Chimera
Licensed Customer
Posts: 17
Joined: Fri Sep 08, 2017 1:09 pm

Does somebody have an Idea on this? Any help is highly appreciated! This feature works in Modo and Houdini perfect. I can not get it to work in the current Octane Blender version.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

I don't think the Use Baking Position option is working right now.
Thanks for your report.
Chimera
Licensed Customer
Posts: 17
Joined: Fri Sep 08, 2017 1:09 pm

Thx for the reply! I can not say it for sure, but I thought some versions ago, did actually worked. When do you thing we can have it back. This feature is quite important for our current project? We switched our production now from Modo to Blender.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Chimera wrote:Thx for the reply! I can not say it for sure, but I thought some versions ago, did actually worked. When do you thing we can have it back. This feature is quite important for our current project? We switched our production now from Modo to Blender.
I'll do my best to get this fixed as soon as possible.
Chimera
Licensed Customer
Posts: 17
Joined: Fri Sep 08, 2017 1:09 pm

@linograndiotoy Thx for the support. Do you have any update on this or a rough estimation when the feature is back in blender?
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

It has been fixed in the build we're about to release.
linograndiotoy
OctaneRender Team
Posts: 1353
Joined: Thu Feb 01, 2018 7:10 pm

Chimera
Licensed Customer
Posts: 17
Joined: Fri Sep 08, 2017 1:09 pm

Great Job! Thx for the fix.
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