But I have attached a postprocess layer to the camera selected in the PBR render target and it doesn't apply to the octane render. I checked the documentation, and I couldn't find it mentioned there.Leverage Unity’s Post-Processing Stack
Combine the power of Octane’s physics-based rendering with Unity’s Post-Processing Stack to design a signature look for your project. Unity’s color grading, light boom, depth of field, lens flare, and more, can now enhance cinematic scenes composed with OctaneRender® for Unity.
how does postprocess stack support work?
Moderator: ChrisHekman
The Unity blog claims the following of Octane for Unity:
hi, sorry to necro but does anyone know the answer to this?
the publicity really makes it seem as though octane plays well with unity's post processing stack(s):
but then the guide only mentions the post effects available within the PBR Render Target itself:
https://docs.otoy.com/UnityH/UnityManua ... essing.htm
and in fact, Unity's own blog post (above) doesn't show the post effects being applied to the PBR render view, only to standard unity game view!
https://blogs.unity3d.com/wp-content/up ... age2-1.png
can anyone shed light on this?
the publicity really makes it seem as though octane plays well with unity's post processing stack(s):
https://blogs.unity3d.com/2018/03/22/oc ... ty-update/Combine the power of Octane’s physics-based rendering with Unity’s Post-Processing Stack to design a signature look for your project. Unity’s color grading, light boom, depth of field, lens flare, and more, can now enhance cinematic scenes composed with OctaneRender® for Unity.
but then the guide only mentions the post effects available within the PBR Render Target itself:
https://docs.otoy.com/UnityH/UnityManua ... essing.htm
and in fact, Unity's own blog post (above) doesn't show the post effects being applied to the PBR render view, only to standard unity game view!
https://blogs.unity3d.com/wp-content/up ... age2-1.png
can anyone shed light on this?