Render Region - Denoise - Animation?

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

I know this is possible with c4d. But is there any way to render an animation with denoise and render region in modo? Can't seem to figure it out. I am render massive panos and they want to add animation to a small part. Can't render the entire pano as an image seq, would take wayyyyy too long.

Thanks!
Win 10, Threadripper Pro, Dual 3090s
LFedit
Licensed Customer
Posts: 421
Joined: Tue Jan 22, 2013 12:00 am

Maybe it isn't possible with c4d pano cameras either? Not sure? Any response to this would be great.

Thanks
Win 10, Threadripper Pro, Dual 3090s
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face_off
Octane Plugin Developer
Posts: 15714
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Hi - I don't think this would be viable, as the plugin wouldn't know when the render region had completed rendering, as Render Region samples counting works differently from normal rendering samples. It could potentially be implemented by rendering the region for a certain time rather than samples, but that would require a lot of coding, so would not be trivial.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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