by sheralondunn » Wed Aug 19, 2020 8:41 am
sheralondunn
Wed Aug 19, 2020 8:41 am
Hi Chris,
Ok so here is what I have done since I started to find out what’s going on with rendering in UE4 using Octane.
I downloaded the non-free version of Octane Plugin that you kindly linked me to (thankyou by the way). I removed the free version by just deleting the plugin folder from the UE4 Engine installer location. I then ran the installer of the Octane Enterprise Plugin (that’s the subscription I have Enterprise) which installed successfully into UE4 Engine. Unless there are any parts that need to be removed from the registry I haven’t checked and haven’t removed but I got it installed none the less.
So I go into one of my projects I’m using one of the homes we have from a past project (minus interior decorating) and have placed cameras around, which you will see. Now we do render out as panos so I have named some of the cameras as a pano cam and one I’ve popped in the scene as just a still shot style camera, named as such as well. I then created a blinn style material that’s just a light grey, popped it on everything and it renders fine. I then through the details panel removed the blinn off the flooring to reveal the proper material which is a wooden floor mostly, some areas are carpet, tiles, and concrete. This, renders fine. So I then went through and revealed all materials for all objects and this is where it just hangs on the screen you saw earlier which is also the same screen shot the other gentleman has put up who initially reported the issue I found in the forum. I haven’t had a chance, yet, to reveal the materials one by one to see when it decides to not render and just hang on the grey screen but once I reveal all materials it just, yeah hangs.
Now some other issues I have found earlier once I installed the full version was I can no longer pick a camera to render from nor a light source. It won’t let me pick the source, nor pick it from the list. I also have issues with resolution. I go to change it and it just reverts to 1916 x 1013 which is annoying when I need to test the renders at 8K, even when I try and render at 1080p resolution it just switches back to 1916 x 1013.
The last thing I’ve also noticed so far, and this was happening with the Prime version too, when I close down my project I get a UE4 Crash scene. I will also include the Log file for this as there may be some clues in there for your perusal.
I know it’s not my system specs as the system I myself has built can more than handle it. Under the hood I’m using an AMD Ryzen Threadripper 16 Core processor with 32 logical cores, 128GB RAM, and NVidia GeForce RTX 2080 with 8GB Memory. I do a lot of Ray Tracing in the engine which the system can handle so know it’s not that. Not to mention I have 5 internal HDD’s and the one I primarily use ha 2TB free of space so caching anything isn’t an issue.
It’s a little frustrating as I know Octane will be just a massive benefit to the company I work for. I am the Lead Technical Artist/Programmer for an Arch Viz company and currently updating and improving the pipeline so projects can be done faster, and more accurate and we do deal with photo realistic Arch Viz from small to massive dwellings both Residential and Commercial, so being able to pump this out in Octane would be such beneficial which is why I’m determined to get it to work. I’m also an accredited UE4 Specialist/Trainer and been using the engine since, gosh Unreal 2, so the engine is certainly not new to me.
Any of your assistance would be very grateful and I will look forward to hearing from you. Sorry this is a novel but I’m a stickler for giving as much information as possible in order to troubleshoot properly.
Oh and please excuse the name of the project, I was erm…kinda getting frustrated with it so created a new project and kinda gave it an erm…..choice name. So I do apologise for that.
Thanks and hope to hear any findings soon.
Link to project: Please if you haven't grabbed it by now let me know.
Regards
Shez
Regards
Shez
Last edited by
sheralondunn on Sat Aug 22, 2020 6:17 am, edited 1 time in total.