OctaneRender™ 2020.1.4

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Kalua
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divasoft wrote:Hi guys, it's possible to stick texture on torus with triplanar mapping bended with с4d bend deformer? Standart c4d Stick material tag was not helpful.
Not a solution, but a workaround perhaps: bake your texture projection with <<camera type: Backing>>. Then apply it with another shader with UV projection.
I have tried and it worked nicely.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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divasoft
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Kalua wrote:
divasoft wrote:Hi guys, it's possible to stick texture on torus with triplanar mapping bended with с4d bend deformer? Standart c4d Stick material tag was not helpful.
Not a solution, but a workaround perhaps: bake your texture projection with <<camera type: Backing>>. Then apply it with another shader with UV projection.
I have tried and it worked nicely.
Yes, i tryed this method, but after baking, I got a completely different result than I expected, the textures were completely different(
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Kalua
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divasoft wrote:
Kalua wrote:
divasoft wrote:Hi guys, it's possible to stick texture on torus with triplanar mapping bended with с4d bend deformer? Standart c4d Stick material tag was not helpful.
Not a solution, but a workaround perhaps: bake your texture projection with <<camera type: Backing>>. Then apply it with another shader with UV projection.
I have tried and it worked nicely.
Yes, i tryed this method, but after baking, I got a completely different result than I expected, the textures were completely different(
You should bake with a neutral environment (pure white, only needing to tweak exposure). The texture should work fine with small gamma weaking when applied to model.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
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promity
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Make sure to use a NVIDIA Studio driver with version at least 435.80 for Windows or 435.12 for Linux to enable support for RTX hardware acceleration
- I'm working on a 7 64-bit windows and I can't detect the studio drivers for this system. In the benchmark test my RTX 2070 shows a lot of growth, even though I do not have studio drivers installed, but game drivers. Do game drivers limit the possibilities when working with Octane and windows 7?
AMD Threadripper 1950X/64gb ram/RTX 3080 Ti + RTX 2070/Samsung SSD 870 EVO 500 gb/
Lightwave 3d
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bepeg4d
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Hi promity,
Nvidia Studio Drivers are available only for win 10, and only for Pascal/Volta/Turing/Ampere architectures.
ciao Beppe
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PolderAnimation
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when using the batch script in octane standalone, my primitives with placement nodes do not work. Looks like the primitives are reset when batch render script starts.
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
Zay
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I think I found a bug.
When I use 2 identical "Universal materials" and I change the transmission higher than 0 on one of them the surface changes.
transmission bug.JPG
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Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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divasoft
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Hi guys, I have already solved this problem without the triplanar node, but nevertheless, I want to say for the future. For the triplanar node, it is necessary to implement a coordinate space option, as it is done in the redshift, so that the texture does not float along the object during animation. Now this problem is unsolvable for octane.
How it is implemented in redshift https://yadi.sk/i/sf--QLKOIhgK5g
How does it work in octane now https://yadi.sk/i/riSzUKanQ17e_Q funny and sad
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PolderAnimation
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light pass mask do not work properly at the moment. If I want to exclude one light (reflection only) from an object, it excludes all light from that object (except for the sun light).
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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mojave
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PolderAnimation wrote:when using the batch script in octane standalone, my primitives with placement nodes do not work. Looks like the primitives are reset when batch render script starts.
Thanks for the report. Are there any specific settings we should be looking into?

If you have an ORBX that reproduces the issue that you can share that would also help.
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