ok, but its slow. AND, there is also a problem with auto bump and RTX. with that working it would make vertex disp. sooooomehow useable but still much weaker than tex disp in huge scenes. i already addressed that to marcus. he knows. but i suppose/fear this will stay like it is.Goldorak wrote:vertex displacement IS RTX accelerated.immortalartscom wrote:thx for listing this. thats extremly sad. i am working on a big project and for a long time i havent recognized it... and then the big disapointment. scenes now render much longer but at least they look like they should. so for production it is not useable.tcheng00 wrote:RTX has some limitations at the moment. It does not work with:
1) motion blur
2) anything that automatically generates new geometry
- displacement
- edge rounding shader
- dirt texture node
RTX works best with simple highly instanced scenes, where ray tracing is the dominant factor.
texture displacement is one major feature that makes octane unbeatable. and i suppose many users use dirt in every 2nd shader. so for all those cases RTX is not useable.
i upgraded my renderfarm to some 2080ti´s also with RTX acceleration in mind. i hope you understand my little disapointment there... maybe i missed the infos about not working but also "available in interface and not greyed out when using RTX" features. were they listed anywhere? download site, any sub-forumpost?
so rtx is only useable in scenes without dirt, motionblur, tex disp., vertex disp., rounded edges. thats half of the pie.
these are my opinions. i dont want to offend you guys.