Octane textures not visible in viewports
Moderator: juanjgon
How can I view textures in the OGL views when an Octane material is assigned to objects? They don't show in the viewports which is making UV editing and texture positioning a pain. I'm currently having to keep switching between a principled shader and the octane shader because Octane IPR is not updating to reflect changes in UV positioning and the mentioned lack of OGL textures in the viewport.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Hi,
There isn't a solution out of the box yet, but it is really easy to build your own material HDAs including your workflow (the Octane material, texture nodes, etc. that you want to use in your projects) and the OpenGL tags to link all these node parameters to the viewports.
Check these links:
http://www.sidefx.com/docs/houdini/shade/opengl
http://www.sidefx.com/docs/houdini/prop ... l.html#ogl
Or even this introduction video:
https://vimeo.com/212603065#t=37m0s
Hope it helps,
-Juanjo
There isn't a solution out of the box yet, but it is really easy to build your own material HDAs including your workflow (the Octane material, texture nodes, etc. that you want to use in your projects) and the OpenGL tags to link all these node parameters to the viewports.
Check these links:
http://www.sidefx.com/docs/houdini/shade/opengl
http://www.sidefx.com/docs/houdini/prop ... l.html#ogl
Or even this introduction video:
https://vimeo.com/212603065#t=37m0s
Hope it helps,
-Juanjo
Ohhhh... thanks, that's perfect!
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3