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aoktar wrote:Scaling the canvas of live viewer is on my TODO list. It's complicated for me than you estimate because of current features of Live Viewer. So not will come immediately or soon
I can't imaging how working on any of this is not complicated Just glad to know it's on your radar <3 Thank you
Octane C4D Plugin 2021.1 / C4D R25.015 UNIT 0: 2080ti / 6700K / 64GB / 500w UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w UNIT 2: 5500M / 9980HK / 32GB / 95w RNDR Artist Calculator
aoktar wrote:Trying to implement CANVAS SCALING without changing the resolution. Is this what you want?
Hi Aoktar (take the weekend off!), yes that looks like that's what we're asking for. Hard to tell since I don't see you adjusting the scaling via a drop down or entering a number. I've attached an image where when I lock the resolution at "1" for a 1920x1080 project in a window on my 4k monitor it's small. To get Octane to fill the space I set the lock at "1.4" but I'm loosing some speed since I'm rendering more pixels than I will on the final image.
I've also attached an image on how redshift (I know it's a bad word) has implemented this feature. Sorry if I'm not explaining this well, but thank you.
Attachments
Octane C4D Plugin 2021.1 / C4D R25.015 UNIT 0: 2080ti / 6700K / 64GB / 500w UNIT 1: 2x 3090 / 3970x / 128GB ECC / 1600w UNIT 2: 5500M / 9980HK / 32GB / 95w RNDR Artist Calculator
Yes, Arnold has a similar IPR scaling feature that I found incredibly useful. Two difference controls, "Scale," which literally scales the set pixel dimensions of the render settings, so, if you have your render set at 1920x1080, and set the IPR "Scale" to 50%, it's actually rendering 960x540. Then, "Zoom" which ignores any settings and just allows you to zoom in and out on the image, irrespective of render settings. So, you could then set "Scale" to 50% and "Zoom" to "200%" and have a 1920x1080 preview at half resolution, which would speed up preview rendering considerably and still allow you to get a bit closer to the image. I'd often set my "Scale" to somewhere around 80% and Zoom to 120% and it would give me a nice bump up in speed without really sacrificing much detail.
I'm trying to use a vertex map as a mask in a composite material but I can't for the life of me get it to work! I'm attaching a screenshot with my material/viewport. This is driving me crazy as I can't figure out what's going wrong!
(also, I'm using Cinema 4D S22 on a MacBook Pro just fyi)