How do I enable motion blur in the sequencer?

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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GeorgeSears
Posts: 3
Joined: Tue Apr 07, 2020 4:19 pm

Hi, I'm using the Octane free tier public beta for Unreal Engine and can't figure out how to enable motion blur for the sequencer. Please help. I've already tried to change my shutter settings several times in the rendertargetactor but it does nothing. I basically want to render motion blur on the camera and objects.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

At the moment the best way to do this is: exporting your animation to ORBX via the unreal sequencer. Octane calculates the motionvectors during the animated export and saves them to the ORBX output.
Then you can load the ORBX into standalone and render out the motion blurred version.

Alternatively you can import the ORBX file as a Proxy back into unreal, and then render it out with the "Octane Render (Image)" sequencer output. The sequencer should update proxy orbx to the right timeframe during animation.
GeorgeSears
Posts: 3
Joined: Tue Apr 07, 2020 4:19 pm

This method worked for the objects but does it work for the camera? I can't seem to figure out how to enable motion blur with the camera.
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