Got it, thanks! works great for certain materials
So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?
Thanks again, youre killin it everytime Aoktar
Random texture tiling
Moderators: ChrisHekman, aoktar
Yes it's for regular grid based materials. It's possible to design for rotation with some rules.Jengo_1 wrote:Got it, thanks! works great for certain materials
So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?
Thanks again, youre killin it everytime Aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Looks awsome ! Is it just me, I can't figure out how every node is connected and what each one do?
3D Generalist.
Hi,
from 2020.2 we have a new Octane native Chaos Texture node for this:
https://docs.otoy.com/cinema4d/ChaosTexture.html
ciao
Beppe
from 2020.2 we have a new Octane native Chaos Texture node for this:
https://docs.otoy.com/cinema4d/ChaosTexture.html
ciao
Beppe
Thank you Beppe !!! 
You know if it is possible to put in noise or something to make the edges jaggy?

You know if it is possible to put in noise or something to make the edges jaggy?
3D Generalist.
For randomizing regular tiles like brick there are OSL tilers but unfortunately randomizing rotation doesn't work here. But you can randomize them manually using different Transform nodes for each texture with rotation 0, 90, 180, 270 degree :
To make jagged lines you can use "tiles_basic.OSL" from this post : viewtopic.php?f=9&t=79536&p=411057&hilit=tile#p411057
Just connect noise node to Joint and use OSL projections for images
To make jagged lines you can use "tiles_basic.OSL" from this post : viewtopic.php?f=9&t=79536&p=411057&hilit=tile#p411057
Just connect noise node to Joint and use OSL projections for images
Architectural Visualizations http://www.archviz-4d.studio
I tried to include random rotation by 90 degrees from different OSL's codes without success. Chaos node doesn't include stepped 90degree rotation mode.Jengo_1 wrote:Got it, thanks! works great for certain materials
So upon investigating the length of this projection - it breaks the image down to brick-like pieces right? But it doesnt add any rotation to them right? Is there any line of code that can add rotation, or is it not that simple to implement?
Thanks again, youre killin it everytime Aoktar
Architectural Visualizations http://www.archviz-4d.studio