That's simply amazing, this is a great tool, this is the first time I used it and the potential it has for animation, stylizing, NPR, etc... seems endless
I was wondering if there's a way to enable full object grabbing/rotating/scaling, pretty much the way sculptris does it.
Right now there's no way to translate/rotate or scale the object unless you increase the hardness to and the radius to fit the whole object.
I would like to suggest a few things to improve the animation workflow:
- Shortcut to add intervals to selected frames
- Curve Mode override for all new keyframes (spline, linear, stepped)
- I wonder if an equivalent of the dynamesh(maybe this is the Dynamic Mesh sculpting on the roadmap?) is being considered specially to reduce geometry
- Playblast tool, maybe an integration with FFMPEG to export the image sequence as a video and preview it realtime since the scenes will get heavier over time so playback will become laggier
- Symmetry modes (I just found it My bad)
- Can't wait for the alembic Import/Export
Congratulations again on this great tool, I'm gonna keep on playing with it,
Meanwhile here's a small video of a quick test for a bouncy clay.
And I recorded the whole animation process.
Loop: https://twitter.com/i/status/1286340799140175873
Process:
Thanks again for sharing this with the community