Camera Mapping

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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gurel
Licensed Customer
Posts: 7
Joined: Fri Nov 23, 2018 12:06 pm

Hello,

Does anyone know of a way to retain the 'front' mapping option and have it viewable within the live viewer and Octane renders?

In the Standard renderer, this is a useful parameter if using multiple cameras to project. Particularly if you use another material as a base.

It helps you see very quickly where the textures projection boundaries end, hence making it easier to set up another camera for fixes or projection continuity.

Best,

GM
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